iOS, Android, Games, and Source Codes

Privacy Policy

Posted: March 20th, 2019 | Author: | Filed under: Games | No Comments »

Privacy Policy

Last updated: May 21 2018

This Privacy Policy explains:

  • How and what personal information we collect from you
  • Where we use your personal information for
  • The options you have about your personal information

This Privacy Policy applies to all services, websites and games from Bearbit Studios.

CONTACT US
If there are any questions about data protection, you can best contact us at: m4rvin2005@gmail.com

THE INFORMATION WE COLLECT
How and what information we collect from you.

Information you provide to us
Contact information or other information you choose to give us, when you send us an e-mail or otherwise interact with us.

Information we collect automatically, through our games

  • Your age is being logged as indicated by you in the age gate upon downloading one of our games
  • Device type, country, device language, in-game behavior and purchases, IP address, Apple’s Advertising Identifier and Google Play advertising ID

Information we collect from our partners
In some of our games it is possible to log into a third party platform such as Apple Game Center and Google Sign-In. When you use one of these third parties, we may access information about you from that platform such as your profile information, friend lists, profile name, in accordance with the authorization procedures determined by such third party platform provided that you have given the third party in question such consent.

When you use a third party platform in one of our games, you represent and warrant that:

  • Your access and use of such features in connection with our games, will comply with the applicable terms and policies of such site or platform
  • That you are over the age limit that is prescribed for such third party platform by legislation in the individual jurisdictions

WHY DO WE COLLECT YOUR INFORMATION
Where we use your personal information for.

  • Your age is being processed for data protection purposes. Depending on your age, we can determine the legal requirements for our processing of your information
  • To operate our games
  • Verify and confirm payments
  • Develop and improve our games, websites and services
  • Customize our games, websites and services to give you the best experience
  • Respond to your questions and give you support where requested
  • Send you related information, such as custom promotions, updates, security alerts and support messages 
  • To monitor and analyze trends, usage and activities in connection with our games
  • To provide you with reasonable contextual advertisements. 
  • Enable you to to connect with other players

STORAGE OF INFORMATION
We will store your personal information for the time necessary in order to fulfill the purposes as described above, unless further storage is required in order to establish, exercise or defend a legal claim or to comply with applicable laws.

Your personal information will be deleted or anonymized, as soon as it is no longer necessary for the above mentioned purposes.

SHARING YOUR PERSONAL INFORMATION
Apart from Bearbit Studios, your data may be accessed by:

  • Third party partners working with Bearbit Studios 
  • Public authorities. These public authorities process your information only at and according to our instructions, to provide our games or other services, such as hosting, player support, advertising, analytics and fraud prevention.
  • Other players in order to provide certain in-app features, such as leaderboards, if you log into our games, using Apple Game Center or Google Sign-In.
  • If you have given us consent to share your advertising ID’s with our ad network partners, for the purpose of them serving behavioral advertisements to you within our games.

Our third party partners may access your information and operate under their own privacy policies. We encourage you to check their privacy policies, to learn more about their practices for processing information. Their privacy policies are as follow:

The recipients use of the disclosed information, will not be covered by this Privacy Policy. If you have questions concerning the processing carried out by such third parties, you should review their privacy policy.

SHARING WITH SOCIAL MEDIA
Our games may offer social sharing features, which let you share actions you take in our games with other media. Please be aware that you must be over the minimum age limit that is prescribed by the legislation in the individual jurisdictions to use any social sharing features in our games. The use of such features, enables the sharing of information with your friends or the public, depending on the settings you establish with the entity that provides the social sharing feature.

The third party partners we use for social sharing, may access your information and operate under their own privacy policies. We encourage you to check their privacy policies, to learn more about their practices for processing information. Their privacy policies are as follow:

INTERNATIONAL INFORMATION TRANSFERS
The games, websites and other services from Bearbit Studios, operate globally and your information can therefore be transferred to anywhere in the world. Because each country may have different data protection laws, we take steps to ensure adequate safeguards are in place to protect your information as explained in this Privacy Policy.

OUR POLICY REGARDING CHILDREN
In order to know if you are a child according with the legislation in your jurisdiction, you will be presented an age screen, when launching our games. It is very important to enter your correct age, when this age screen in presented.

Based on your age information and your device settings, Bearbit Studios does not knowingly collect or solicit personal information from children under the minimum age limit that is prescribed by the legislation in the individual jurisdictions. If you are a child, please do not send us any personal information, including your name, address, telephone number, email address or any other personal information. If such personal information have been processed without Bearbit Studios’ knowledge, Bearbit Studios will, after having become aware of the incident, immediately take reasonable measures to stop such processing and promptly delete any such information from the records of Bearbit Studios.  

If you believe that we might have any information from or about a child, or have any questions about privacy practices related to children under the applicable minimum age, please contact us at: m4rvin2005@gmail.com

HOW DO WE PROTECT YOUR INFORMATION
Bearbit Studios follows generally accepted industry standards and maintains reasonable safeguards to attempt to ensure the security, privacy and integrity of your personal information.

YOUR RIGHTS AND OPTIONS
You have the right to correct your information, object how we use your information, have your information deleted, and restrict how we use or share your your information. You can always withdraw your consent in the game settings. 

If you have an unresolved privacy or information use concern that we have not addressed satisfactorily, please contact your local information protection authority. 

Access the personal information we hold about you.
If you request, we will provide you a copy of your personal data in an electronic format within 3 months. Please note that the access may be restricted due to intellectual property or trade secrets.

Opt-out of marketing e-mails and other direct marketing.
You have an option to opt-out of receiving promotional communications, such as marketing e-mails from us  by following instructions in such communications.

Opt-out of targeted advertising.
You have a choice about participating in interest-based advertising. If you wish to opt-out, you can do that by checking the privacy settings of your iOS or Android device and selecting “limit ad tracking” (for iOS device) or “opt-out of interest based ads” (for android device).

POLICY UPDATES
This Policy may change from time to time. The most current version of our Privacy Policy can be found at http://munchyapps.com/games/privacy-policy. We will always keep this up to date so that you know what information we will collect from you, how we may use it and when we may disclose it.

PRIVACY POLICY CONTACT INFORMATION
If you have any questions or complaints about our Privacy Policy, please contact us at: m4rvin2005@gmail.com


Flexible Box Layout for Cocos2d [updated]

Posted: May 23rd, 2013 | Author: | Filed under: Development | No Comments »

This is a flexible box layout for cocos2d-iphone partly based on w3c recommendation http://www.w3.org/TR/css3-flexbox.

Features:

VerticalBox
HorizontalBox
FlexibleBox

Properties supported

justify : (start | end | center | spaceAround | spaceBetween )
align : (start | end | center | stretch)
grow :
direction : (row | column)

The layout handler is decoupled from the cocos2d node and modifies only the position.

flexible box layout

Read the rest of this entry »


Tones – a Piano App

Posted: May 18th, 2013 | Author: | Filed under: Development | No Comments »

This is a shot of my Piano App.

circus gallop

And a video of it in action.


FntBuilder with Processing

Posted: May 17th, 2013 | Author: | Filed under: Development | No Comments »

I got frustrated trying to find a free bitmap font builder on MacOS. On windows, I used BmFont over at angelcode.com.
So I made one myself using Processing.

https://github.com/icedman/fntbuilder

This is purely a developer’s tool. No GUI. Build the bitmap font through java code.

Screen Shot 2013-05-17 at 9.45.05 PM

Creating a font file is quick.

Builder builder = new Builder();
builder.init(256,256,"Marker Felt", 18);
//builder.init(128,128,"ufonts.com_maestro.ttf", 32);
//builder.init(128,128,"fayet_scripts.otf", 32);

builder.smooth = true;
builder.charPadding = 10;
builder.charSpacing = 2;
builder.textColor = color(255,0,0);

//builder.build("abcdefghijklmnopqrstuvwxyz1234567890!ABCDEFGHIJKLMNOPQRSTUVWXYZ");
builder.buildInMatch("[a-zA-Z0-9`~!@#$%^&*()_+-={}/[/];':\"<>]");
//builder.buildAllCharacters();

builder.saveFNT("myfont");

img = builder.renderAllPages(512,512,true);


Animated Pixel People ~ Again

Posted: January 2nd, 2013 | Author: | Filed under: Development | No Comments »

BVH animation files
+
Minecraft skins
=
Animated Pixel People
ken

spy

trooper


Animated Pixel People

Posted: March 14th, 2012 | Author: | Filed under: Development | No Comments »

I’ve started a little 2D skeletal animation tool. I plan to use this with the pixel people that I could already generate using my other tool.

So far the progress looks encouraging.


Poker Project

Posted: December 19th, 2011 | Author: | Filed under: Development | No Comments »

I was just commissioned to create a online poker game.
Before doing any work, research is always needed. No need to reinvent the wheel. I think there are many poker libraries that I can use.

Here is a list of poker hand evaluators.

Game Engines


Eclipse Errors

Posted: December 7th, 2011 | Author: | Filed under: Development | No Comments »

Once in a while Eclipse crashes. And refuses to startup afterwards.
There are many info on the net the doesn’t always help.

Here are the steps that i try for fixing this Eclipse/xulrunner related/XPCOM error.
In no particular order.

$ gedit /.eclipse/org.eclipse.platform_3.5.0_155965261/configuration/.settings/org.eclipse.ui.ide.prefs
$ eclipse -clean
$ rm -rf /workspace/.metadata


MMO Development

Posted: December 7th, 2011 | Author: | Filed under: Development | No Comments »

Research for a socket server solution for multiplayer games, I came across these:

player.io – A socket server framework with features that are useful social gaming. Includes hosting plans

commercial socket servers
smartfoxserver
photon

open sourced socket servers
reddwarfserver
SlimIOCP

comparison chart

open source poker game
http://code.google.com/p/bluffin-muffin/

socket.io (javscript interface)

Haven’t really tried any yet. But I might have to choose one or look for more options in the coming days.


Android Painter

Posted: November 29th, 2011 | Author: | Filed under: Development | Tags: , | No Comments »

I’m looking to see if I could make a good painter’s tool for Android Tablets

These are my notes:

Android-Cairo
git clone –recursive http://github.com/anoek/android-cairo.git
make // add ndk path to $PATH

MyPaint
http://mypaint.intilinux.com/
their Brush Engine looks really cool